Overwatch 2’s visual settings fall into three categories: Display Settings, Graphical Settings, and Advanced Graphical Settings.
Display Settings
Display settings include settings such as resolution, field of view, and vertical synchronization (VSync).
If you’re looking to improve performance without lowering your graphical settings, we recommend disabling Enable Triple Buffering and setting Limit FPS to None.
Graphical Settings
This section simply lets you choose a preset that auto-adjusts various graphical settings under “Advanced Graphical Settings.” The following presets are available: Low, Medium, High, Ultra, and Epic.
All of our benchmarks are based on the Ultra preset, one step down from Epic. Lowering the preset will significantly improve the game’s performance if you’re not achieving your desired framerate on Epic.
However, you can likely achieve a better balance of visual detail and performance by adjusting the Advanced Graphical Settings yourself.
Advanced Graphical Settings
This section is where you can really tune the game to perform best on your hardware. In total, there are 15 settings to adjust. Let’s take a detailed look at some of the settings that have the greatest impact on performance.
Render Scale
Render Scale downsamples or supersamples the rendering resolution of the game. For example, if you have a 1080p monitor, you can play the game at “4K resolution,” by increasing the Render Scale to 200%, which will make the visuals look more smooth, with fewer pixelated “jaggies.” Conversely, lowering the setting below 100% will make the game look more blurry, but will improve performance dramatically.
"High" (100%) matches your chosen display resolution (set under Display Settings). “Ultra” increases your rendering resolution by 150%, and “Epic” increases rendering resolution by 200% (for example, turning a 1080p monitor into 4K rendering resolution).
Out of any setting, this has the greatest impact on performance in Overwatch 2. We recommend keeping this at 100% unless your hardware surpasses your desired performance. If you’re getting better framerates than you need, feel free to crank up the Render Scale, if you feel the visual improvement is worth the performance cost.
Performance impact: ~65% between High and Epic. ~45% between Low and High.
Drag the cursor to compare Render Scale on High (100%) and on Epic (200%).
Drag the cursor to compare Render Scale on Low (50%) and on High (100%).
Texture Quality
This affects the appearance of the game’s textures, which cover the game’s characters and environment. Higher-quality textures eat up VRAM, which can affect performance on lower-end graphics cards. Graphics cards with only 2GB of VRAM are not allowed to use the High setting.
Performance impact: ~3-4% between Low and High.
Drag the cursor to compare Texture Quality on Low and on High.
Drag the cursor to compare Texture Quality on Low and on High.
Texture Filtering Quality
This setting relates to how the textures are applied to 3D models. Higher settings minimize the blurring and blocking of textures on models.
Performance impact: ~3-4% between Low and Epic.
Local Fog Detail
Honestly, we’re not entirely sure what Local Fog Detail does. In our testing, we could not tell a huge visual difference between the Low and Ultra settings. What makes this especially perplexing is that Local Fog Detail has a pretty big impact on performance. If you’re looking to get better FPS, this is one of the first settings we would adjust. (And if you know more about what this setting does, let us know in the comments below!)
Performance impact: ~12-15% between Low and Ultra
Drag the cursor to compare Local Fog Detail on Low and on Ultra.
Dynamic Reflections
This setting affects FPS pretty dramatically, and reflections still look relatively good when set to Low.
Performance impact: ~20% between Low and High. Another 7-8% between Off and Low.
Drag the cursor to compare Dynamic Reflections on Off and on Low.
Drag the cursor to compare Dynamic Reflections on Low and on High.
Shadow Detail
As the name implies, this setting influences the level of detail in shadows. Ultra looks very defined, while the shadows look blurrier as you lower the setting.
Performance impact: ~5-6% between Low and Ultra. Another ~4-5% between Off and Low.
Drag the cursor to compare Shadow Detail on Off and on Low.
Drag the cursor to compare Shadow Detail on Low and on Ultra.
Model Detail
You guessed it: This affects the level of detail for models in the game!
Performance impact: ~3-4% between Low and Ultra.
Drag the cursor to compare Model Detail on Low and on Ultra.
Effect Detail
The details of certain effects in the game. The performance impact of this setting varies depending on what’s happening on screen, but it is never very performance-taxing.
Performance impact: ~5% between Low and Ultra.
Lighting Quality
This setting influences the luminosity of lights in the game. Turning it up makes the environment look brighter!
Performance impact: ~7-8% between Low and Ultra.
Drag the cursor to compare Lighting Quality on Low and on Ultra.
Anti-Aliasing:
Anti-Aliasing is another way to smooth out “jaggies” caused by pixelation. Overwatch 2 has a few different forms of AA, between Off and Ultra. It has a small performance hit, so we recommend turning this setting up as high as your PC can handle.
Performance impact: ~5-6% between Off and Ultra.
Refraction Quality
We had a hard time finding a noticeable difference between this setting turned all the way up and all the way down. Thankfully, it also causes little performance difference.
Performance impact: ~3-4% between Low and Ultra.
Local Reflections
This is an On/Off setting, and boy does it make a difference to the visuals, while barely making an impact on performance. We recommend keeping these on, unless you really hate reflections. Check the screen comparison below.
Performance impact: Less than 1%.
Drag the cursor to compare Local Reflections Off and On.
Ambient Occlusion
This is another On/Off setting adds more detailed shading to the game’s environment at points where two surfaces meet. While ambient occlusion can make a noticeable difference in some games, it is very subtle in Overwatch 2.
Performance impact: ~5-6%.
Drag the cursor to compare Ambient Occlusion Off and On.