This section takes a close look at the graphical options in Monster Hunter World, and their effects on the game’s performance.
The ‘performance impact’ in each subsection below is the measured difference in average FPS between playing the game with all settings at their highest and turning only the setting in question down to the lowest (or off) while leaving all others untouched.
It is also worth pointing out that the performance impact is not necessarily perfectly additive. So if disabling one setting increases FPS by 10% and disabling another increases FPS by 10%, disabling both would not be expect to increase performance by 20%. Instead, the increase would likely be somewhere from 12-18% total.
NOTE: Certain settings (especially texture quality and water reflections) currently seem to be broken. Turning them up barely improves (or doesn’t improve) the game’s visuals, and—as a result—turning them down has no effect on performance.
Quality
Quality is a combination of presets of the other settings. Changing this setting will automatically adjust the other settings. If you don't want to mess with the detailed settings, simply use this to find a good balance of visual quality and performance.
Performance Impact: ~100-110% between Low and Highest
Drag the bar to compare Quality on Low and Highest.
Image Quality
This setting changes the rendering resolution quality. As with many of the settings, it seems to have a secondary effect of altering lighting in some situations.
Performance Impact: ~30-40% between Low and High
Drag the bar to compare Image Quality on Low and High.
Texture Quality
This setting changes the maximum texture load size. As noted above, this is one of the broken settings. While there is a noticeable difference between the very lowest and very highest setting (visually, though not in terms of performance), some of the textures—especially on certain armor pieces—render at low resolutions even when texture quality is set to max.
Performance Impact: No noticeable FPS change between 256 and Full
Drag the bar to compare Texture Quality on 256 and Full.
Ambient Occlusion
This setting changes the resolution quality of screen space ambient occlusion (SSAO) textures, which are used to approximate calculations for some ambient lighting effects.
Performance Impact: ~5% between Off and High
Drag the bar to compare Ambient Occlusion Off and High.
Volume Rendering Quality
This setting controls the rendering quality of Monster Hunter World's volumetric fog effect. This is a fairly divisive effect among the game's players, with some people enjoying the atmosphere and lighting changes provided by the fog—and others preferring the crisp look of the game with the fog turned completely off.
Performance Impact: ~15% between Off and Highest
Drag the bar to compare Volume Rendering Quality Off and Highest.
Shadow Quality
This setting affects the rendering resolution of shadows cast by in-game objects and characters.
Performance Impact: ~5% between Low and High
Drag the bar to compare Shadow Quality on Low and High.
Anti-Aliasing
Anti-aliasing is a method of smoothing out perceived jaggedness on the edges and lines of objects made up of pixels. In the screenshots below, the difference is most visible on the edge of the cliff and the outline of the player-character's weapon.
Performance Impact: ~10% between Off and TAA
Drag the bar to compare Anti-Aliasing Off and TAA.
LOD Bias
This setting changes the distance from the player that level-of-detail (LOD) models switch from their low-quality or low-polygon or nonexistent versions to their high-quality versions. In the screenshots below, pay attention to the floorboards at the other end of the deck from the player, and the objects on the counter in the center.
Performance Impact: ~10% between Low and High
Drag the bar to compare LOD Bias on Low and High.
Max LOD Level
This setting alters the maximum tier of level-of-detail models that can be displayed. When it is set to -1, the highest-level models will not display under any circumstances.
Performance Impact: ~5% between -1 and No Limit
Drag the bar to compare Max LOD Level on -1 and No Limit.
Foliage Sway
This setting determines whether or not the game's plant life sways to and fro. As that is its only effect, it can not be demonstrated in a still screenshot. But considering the seemingly minor nature of the setting, it has a seemingly disproportionate effect on performance.
Performance Impact: ~15% between Off and On
Subsurface Scattering
The description of this setting in the menu says that it affects the rendering quality of skin, but in testing it seemed to affect the rendering/lighting of many surfaces in the game.
Performance Impact: No noticeable FPS change between Off and On
Drag the bar to compare Subsurface Scattering Off and On.
Screen Space Reflection
This setting changes the quality of dynamic background reflections. Turning off this settings provides a noticeable performance boost, but comes at the cost of clearly worse visuals.
Performance Impact: ~15% between Off and On
Drag the bar to compare Screen Space Reflection Off and On.
Anisotropic Filtering
This setting controls the level of implementation for a method of image quality enhancement known as 'anisotropic filtering' whereby filtering is done to textures that are being viewed at an oblique angle relative to the camera.
Performance Impact: No noticeable FPS change between Low and High
Drag the bar to compare Anisotropic Filtering on Low and High.
Water Reflection
This setting seems to be the most broken of any in the game. Its description says that it disables or enables "dynamic creation of cube maps for water reflection", but the reflections (and performance) are entirely unchanged by switching it on or off.
Performance Impact: No noticeable FPS change between Off and On
Drag the bar to compare Water Reflection Off and On.
SH Diffuse Quality
SH stands for Spherical Harmonics, which is a method of lighting that is supposed to produce better physical accuracy than other methods. And changing it does indeed produce a noticeable difference in lighting.
Performance Impact: ~10% between Low and High
Drag the bar to compare SH Diffuse Quality on Low and High.
Dynamic Range
In theory, this setting governs the range of colors used by the game; so you should try to figure out which setting better matches what your monitor and graphics card are capable of. But in its description, it states its function as "adjusts luminance range" and it does seem to have a minor performance impact despite having no noticeable visual impact. So maybe there is a lighting change involved with this one as well, although we could not detect any in our testing.
Performance Impact: ~5% between 32-bit and 64-bit
Motion Blur
Just as the name implies, this setting allows you to turn on or off the blurring of graphics that are in motion relative to the camera.
Performance Impact: No noticeable FPS change between On and Off
Z-Prepass
Since it has one of the only somewhat thorough descriptions in the in-game menu, I'll let them tell it: "Enable/Disable pre-calculation of depth information. This is enabled by default, but may speed up processing for lower-spec PCs if disabled."
Performance Impact: ~5% between Off and On
Drag the bar to compare Z-Prepass Off and On.