This section takes a close look at the graphical options in Borderlands 3, and their effects on the game’s performance.
The “performance impact” in each subsection below is the measured difference in average FPS between playing the game with all settings at their highest and turning only the setting in question down to the lowest (or off) while leaving all others untouched.
It is also worth pointing out that the performance impact is not necessarily cumulative. So if disabling one setting increases FPS by 10% and disabling another increases FPS by 10%, disabling both would not be expect to increase performance by 20%. Instead, the increase would likely be somewhere from 12-18% total.
Graphics Presets / Overall Quality
Borderlands 3 comes with six graphics presets: Very Low, Low, Medium, High, Ultra, and Badass. These are great if you don’t want to spend a large amount of time tweaking different settings.
Performance impact: ~40% between Very Low and Badass
Drag the bar to compare Graphics Preset on Very Low and Badass.
Anti-Aliasing
Anti-aliasing smooths out jaggedness on the edges of objects. In the screenshots below, the difference is most visible on the grass and gun details. This setting is less important at resolutions above 1080p.
Performance impact: ~5% between None and Temporal
Drag the bar to compare Anti-Aliasing on None and Temporal.
FidelityFX Sharpening
This feature adds extra clarity on detailed portions of a scene. It's very subtle, as you can (or can't) see...
Performance impact: No noticeable difference
Drag the bar to compare FidelityFX Off and On.
Camera Motion Blur
This adds motion blur to camera movements.
Performance impact: No noticeable difference
Object Motion Blur
This adds motion blur to fast-moving objects in a scene.
Performance impact: No noticeable difference
Texture Streaming
Texture streaming adjusts the speed at which objects will stream into the scene (starting at low-resolution textures and working up to the correct appearance). Higher levels mean textures will stream in faster to their intended level of detail. Pay attention to the signs on either side of the hallway in the screenshots below.
Performance impact: ~2% between Low and Ultra
Drag the bar to compare Texture Streaming on Low and Ultra.
Anisotropic Filtering
This setting enhances image quality of textures that are at an oblique angle to the camera, such as street surfaces or buildings. Notice the slight loss of detail in the weapon.
Performance impact: ~3% between Trilinear and 16X
Drag the bar to compare Anisotropic Filtering on Low and 16X.
Material Complexity
This changes the complexity of materials in a scene. High levels will render materials with additional details to improve visuals. Notice the details in the floor textures, and the shadows in the distance.
Performance impact: ~10% between Low and High
Drag the bar to compare Material Complexity on Low and High.
Shadows
This changes the quality of the shadows in the scene.
Performance impact: ~3% between Low and Ultra
Drag the bar to compare Shadows on Low and Ultra.
Draw Distance
Draw distance changes how far into the distance objects are rendered. Higher levels mean objects continue to appear farther out toward the horizon. Notice the density of details in the center distance.
Performance impact: ~10% between Low and Ultra
Drag the bar to compare Draw Distance on Low and Ultra.
Environmental Detail
This changes the level of detail on surrounding objects. Notice how the holes in the wall in the distance change shape.
Performance impact: ~8% between Low and Ultra
Drag the bar to compare Environmental Detail on Low and Ultra.
Terrain Detail
This affects how far out the detail of the terrain appears on the scene.
Performance impact: No noticeable difference
Drag the bar to compare Terrain Detail on Low and Ultra.
Foliage
This sets the quality of foliage in a scene. Higher settings will increase the density and distance for rendered foliage. Notice how the grass disappears.
Performance impact: ~5% between Low and Ultra
Drag the bar to compare Foliage on Low and Ultra.
Character Detail
This changes the level of detail for character models in-game.
Performance impact: No noticeable difference
Drag the bar to compare Character Detail on Low and Ultra.
Ambient Occlusion
This has to do with how light interacts with objects and casts shadows. It can affect performance in large areas with lots of detail. Note in the comparison how the shadows on the walls lose detail with AO off.
Performance impact: ~3% between Off and Ultra
Drag the bar to compare Ambient Occlusion Off and on Ultra.
Volumetric Fog
This sets the quality of fog volumes in an area. Notice how the TV’s light is diffused in fog.
Performance impact: ~25% between Off and Ultra
Drag the bar to compare Volumetric Fog Off and on Ultra.
Screen Space Reflections
This changes the quality of reflections in a scene. Notice how there’s more nuance to the reflections in the ice covering everything when set to Ultra.
Performance impact: ~8% between Low 2 and Ultra 2
Drag the bar to compare Screen Space Reflections on Low 2 and Ultra 2.