This section takes a close look at the graphical options in Apex Legends, and their effects on the game’s performance.
The ‘performance impact’ in each subsection below is the measured difference in average FPS between playing the game with all settings at their highest and turning only the setting in question down to the lowest (or off) while leaving all others untouched.
It is also worth pointing out that the performance impact is not necessarily perfectly additive. So if disabling one setting increases FPS by 10% and disabling another increases FPS by 10%, disabling both would not be expect to increase performance by 20%. Instead, the increase would likely be somewhere from 12-18% total.
Finally, at 1440p and 4K resolutions, turning some of these settings down or off entirely can have huge performance improvements but at the cost of significantly more noticeable drop in visual quality.
For the sake of good indicative screenshots, they were taken from the training area at 1440p (scaled down for display in this article). Performance impacts were then calculated through repeated gameplay at different areas on the map.
Anti-Aliasing
A common feature in most games these days, designed to smooth out jagged lines—yet it can be at the risk of creating a slightly blurred image.
Performance Impact: ~5-10% between None and TSAA
Drag the bar to compare Anti-Aliasing on None and TSAA.
Texture Filtering
This setting relates to how the textures are applied to 3D models. In Apex Legends, it applies to the overall sharpness of surface details (mainly because you're in first person and looking at different environment surfaces all the time). It does not impact the quality of the textures themselves.
Performance Impact: ~4-8% between Bilinear and Anisotropic 16X
Drag the bar to compare Texture Filtering on Bilinear and Anisotropic 16X.
Ambient Occlusion Quality
This setting affects the shading of the game’s environments. Turning it up can add a lot of detail and depth to the game’s visuals, but at a fairly significant performance cost. This specifically impacts the render resolution used for SSAO (Screen Space Ambient Occlusion).
Performance Impact: ~10-15% between Low and High
Drag the bar to compare Ambient Occlusion Quality on Low and High.
Sun Shadow Coverage and Detail
These control the amount of shadows and other details cast to the environment from the sun. These are a generally simplistic High/Low toggle, and you can only really see the difference when there's a lot of depth to a scene. For instance, on Low, various objects in the distance will not cast shadows for a performance boost.
Performance Impact: ~5-15% between Low and High (environment-dependent)
Drag the bar to compare Sun Shadow Coverage and Detail on Low and High.
Volumetric Lighting
Designed to add more realistic-looking lighting, this setting controls how the sun beams interact with materials in the world, essentially simulating light scattering in the air. Like with the shadow setting above, the impact of this setting varies hugely depending on environment.
Performance Impact: ~5-10% between Disabled and Enabled (environment-dependent)
Drag the bar to compare Volumetric Lighting Disabled and Enabled.
Model Detail
This is pretty self-explanatory; it impacts the detail of all the models in the game, both objects in the world and the legends themselves.
Performance Impact: ~4-8% between Low and High (environement-dependent, player-count-dependent)
Drag the bar to compare Model Detail on Low and High.
Effects Detail
This was the one setting that was a little too hard to get a comparison shot for; in essence, it's the detail level of every flashy effect in the game. Heals, shields, explosions... you name it! Going from High to Low results in lower quality effects being used.
Note: there is currently an issue with grenade explosions causing frame drops, but as this is a bug (not a feature) and that impact drop is not included in the performance assessment below.
Performance Impact: ~2-5% between Low and High
Impact Marks
This controls where (and how many) impact marks show up on the environment. In a 1-v-1 encounter, this isn't overly noticeable. If you get into a larger group fire fight, however, this can become very noticeable.
Performance Impact: ~4-8% between Disabled and High (player-count-dependent)
Drag the bar to compare Impact Marks Disabled and on High.